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  1.  Initialize the Player.

    Code Block
    var player = new Frequency.Player();

    The player can be initialized with video and listener bindings so that it is one-shot ready to play or the player object can be constructed and setting the video to play and event listeners in subsequent method calls.   

    Code Block
    var player = new Frequency.Player(
                    undefined, {
                       video: {
                          url: 'clips.vorwaerts-gmbh.de/big_buck_bunny.mp4',
                          startPosition: 50,
                          autoplay: true
                       },
                       events: {
                          onStateChange: function(state) {
                          },
                          onProgress: function(currentTime) {
                          }, (...)
                       } 
                    }      
                 );
    
    
  2. Add player event listeners.

    Code Block
    player.addEventListener(Frequency.Player.Events.onError, errorHandler);
    player.addEventListener(Frequency.Player.Events.onProgress, progressHandler);
     
  3. Play the video.

    Code Block
    player.loadVideo('http://videoURL.mp4);
    
    player.play();
     

Player initialization

Code Block
languagejs
titleExample
firstline1
linenumberstrue
new Frequency.Player(
        undefined, {
            video: {
                url: 'http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4',
                startPosition: 50,
                autoplay: true
            },
            events: {
                onStateChange: function (state) {
                },
                onProgress: function (currentTime) {
                },(...)
            }
        }
    );

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