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  1.  Initialize the Player.

    Code Block
    var player = new Frequency.Player();

    The player can be initialized with video and listener bindings so that it is one-shot ready to play or the player object can be constructed and setting the video to play and event listeners in subsequent method calls.   

    Code Block
    var player = new Frequency.Player(

       undefined, {
    
                    undefined, {
                       video: {

    
                          url: 'clips.vorwaerts-gmbh.de/big_buck_bunny.mp4',

    startPosition: 50 
       
    )
     
    
                          startPosition: 50,
                          autoplay: true
                       },
                       events: {
                          onStateChange: function(state) {
                          },
                          onProgress: function(currentTime) {
                          }, (...)
                       } 
                    }      
                 );
    
    
  2. Add player event listeners.

    player.addEventListener(Frequency.Player.Events.onError, errorHandler);
    player.addEventListener(Frequency.Player.Events.onProgress, progressHandler);
     
  3. Play the video.

    player.loadVideo('http://videoURL.mp4);
    player.play(); 

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